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It’s amazing what you can learn in 48 hours.
I ran across a Richard Feynman quotation/anecdote a few weeks back, it seems that he, like all of us, can struggle with identifying his motivation: “ Then I had another thought: Physics disgusts me a little bit now, but I … Continue reading
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Game Mechanic Inspiration From An Old Friend
When you’re trying to create a funky new indie game with a retro flair, the first place to look is the good old Nintendo. Not to mention, I’ll take any excuse to bust out my NES. When we were originally … Continue reading
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A Walk-Cycle with Attitude
Making a good walk-cycle is one of the most difficult tasks of animation. It seems ages ago that we were developing our dwarves for Delve Deeper, and with a new game comes new challenges. I forgot exactly how much thought … Continue reading
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And… we’re back!
Many things are happening at Lunar Giant, one of these things has been the restructuring of the Touch of Death project. A few months back, we made the decision to switch to developing for iOS devices, based on some wonderful … Continue reading
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Ninjabands
Keeping in league with Touch of Death the game, and all things Kung-Fu and ninja, I bring you ninjabands. The gentleman running the website is a friend of Lunar Giant, and an ardent student of the ninja way. We found … Continue reading
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